

Even though the game appears to be saying and doing all the right things, its Achilles heel may be tied to that recently revealed date.

Thanks to E3 this past week, fans now know that wasn't exactly true because Titanfall 2 launches October 28, 2016, a week after Battlefield 1 and just one week before Call of Duty: Infinite Warfare. Things continued to get more interesting when it was revealed by EA CFO Blake Jorgensen that Titanfall 2 would launch three weeks apart from EA's other major shooter, Battlefield 1. Originally reported as a 2017 title, that release window narrowed significantly in the months leading up to E3. The best example of this comes from Ubisoft going from the very first Assassin's Creed, which many would agree had a number of flaws, to Assassin's Creed II – the latter of which essentially helped make the franchise the behemoth it is today. More importantly, the set pieces undoubtedly draw from the experience the studio's team has from working on scenes like the nuclear detonation sequence from Call of Duty: Modern Warfare, and the shocking No Russian mission from Modern Warfare 2.īased on all of the positive hands on impressions from the show and a pair of exciting trailers that debuted during the EA Play Conference, Titanfall 2 appears to be doing everything that a sequel should do – namely taking that existing foundation and building upon it. While not a lot is known about the single-player campaign as of yet, it appears that Respawn Entertainment is tapping into its history of delivering memorable action. Titanfall 2 is not going to repeat that mistake, as the thrilling trailer confirmed that players will be stepping into the shoes of a militia rifleman and his Titan as they struggle to survive deep behind enemy lines. Users can also purchase the $25 “Titanfall” Season Pass, which gives players all three planned content packs as soon as they become available.After EA revealed the Titanfall 2 release date at E3 2016, one writer examines how this launch window could be a problem for the success of the first person shooter sequel.įor many, the reveal of Titanfall 2 at EA Play was one of the highlights of the press conference, not only showing that the popular fast-paced and dynamic multiplayer was back, but also revealing a trailer for a dedicated single-player campaign experience, a mode that was absent from the original Titanfall and one of its biggest criticisms. Some critics at the time saw this as a marketing tactic by Microsoft to move more Xbox Ones off the shelf, but the company said it was the developer's decision push back the launch date of the first-person shooter. Microsoft announced in early February the Xbox 360 release date for “Titanfall” would be delayed.
#Titanfall release date Pc#
"The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.” EA is the publisher of “Titanfall.”īluepoint is an independent video game developer based in Austin, Texas that has been working in conjunction with Electronic Arts on the game. “We see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic ‘Titanfall’ experience for Xbox 360 players," Patrick Soderlund, executive vice president of EA Studios said. The title was supposed to come to the Xbox 360 on that same date, but it was postponed to April 8 in North America and to April 11 in Europe. Respawn launched "Titanfall" on March 11 for the PC and Xbox One.
